Keeping you up-to-date on Uncharted 3: Drake's Deception,
including news, trailers, interviews, screenshots, theories, and more.

Thursday, March 19, 2009

Something to Sink Our Teeth Into

(click blog entry title to link to interview)

This interview with co-lead designer Richard Lemarchand gives a lot of nitty-gritty details about how they're using the old engine and improving on it to make the new traversal system, ice graphics, intuitive level design, etc. He talks about the new context-animation, obviously mentioning the stealth thing but he also brought up the "collapsing tower" we keep hearing about. With the number of times it's been referenced, I'm betting there's probably a level/chapter that deals with it, maybe Ocarina of Time style?

He also teases us with alleged features that increase replayability? Surely not...co-op?


Also, PS, the Game Developers Conference is next week. From what I can gather, Naughty Dog is presenting a bunch of lecture/panel type things. I'd like to cross my fingers and hope that there will also be a nice long trailer released too, to coincide and pump up interest again. But I obviously won't be there, so we'll have to wait patiently and see.

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